A recent analysis shared by Niko Partners director Daniel Ahmad provides an in-depth look at the true dynamics behind Sony’s decision to halt physical disc production. Amid the intense emotional backlash from gamers, the renowned analyst sets aside the noise and examines the situation through the lens of cold, hard facts—without sugarcoating or making excuses.
The Apple Comparison and the Inevitability of Digital
Ahmad likens the current situation to Apple’s 2008 decision to remove the CD drive from its laptops, offering a poignant observation:
“There were definitely a high number of complaints at the time, but not a single person is complaining about it today. You couldn’t find many people complaining in the early 2010s either.”
While acknowledging the frustration, Ahmad notes that this transition was eventually inevitable. Though he admits surprise that the company chose to act this early, the data is undeniable: full-game digital sales on PlayStation have surged from less than 10% before the release of the PS4 to around 80% today. On the Xbox side, that figure is as high as 90%.
Do Leaks Reflect the Reality?
Ahmad also counters social media narratives based on the Insomniac Games leak, which claimed that physical sales for first-party titles were much higher circa 2023. He clarifies the discrepancy:
“Not only is it out of date, people are looking at the sell-in number rather than the sell-through number, and one of the reasons retail is high for certain games is because Sony counts bundles as retail sales, even if it’s a digital code with the console.”
The $1,000 PS6 and the Revenue Maximization Goal
Despite the digital surge, Ahmad acknowledges that 70 million PS5 game discs were sold last year—a significant figure. However, he asserts that the primary factor in Sony’s decision is the drive to maximize revenue. The current distribution model for physical games involves intermediary costs that significantly reduce the company’s profit margins compared to digital sales.
This strategy, part of a broader plan to maximize revenue per user amidst a challenging economic environment, points to a potential future: The PlayStation 6 could carry a hefty $1,000 price tag at launch.
Ahmad summarizes the reality as follows:
“Sony knows the PS6 is entering a market where consoles will cost over $1,000 and the average console player will think twice about upgrading on day one. While part of it is cutting costs, it’s also a realisation that consoles are no longer going to be $199 mass market devices and they will need to focus on hardcore gamers who are willing to spend more than ever.”
A Communication Failure
While Ahmad’s analysis is level-headed and data-driven, he stresses that Sony’s failure to provide further explanation was a significant mistake. Specifically, he cites the company’s reluctance to detail how existing physical discs will be supported on future systems as a major oversight. While he believes a total reversal is unlikely, he suggests the company may eventually be forced to “clarify certain aspects.”
Ultimately, much of the backlash stems from poor communication. Fans would have likely criticized the move regardless, but if Sony had announced these plans alongside a roadmap for future PS Store improvements and a clear commitment to digital game preservation, the tension might have been significantly lower.
When is the PS6 release date?
While an official release date for the next-generation console remains under wraps, industry trends suggest that Sony is strategically timing this shift to coincide with a broader market reset. Analysts anticipate the PlayStation 6 to debut within the 2027–2028 window, a period that likely marks the final transition toward an all-digital ecosystem. By phasing out physical media in the lead-up to this launch, the company is effectively conditioning its user base, ensuring that when the $1,000 hardware finally hits the shelves, the shift away from disc-based library support will already be a settled—albeit controversial—chapter in PlayStation history.

