
Helldivers 2 Trophy Guide & Roadmap
Master the battle for Super Earth with our ultimate Helldivers 2 Trophy Guide & Roadmap! Discover step-by-step trophy walkthroughs, difficulty ratings, and quick tips to unlock the trophy fast.
Welcome to the ultimate Helldivers 2 Trophy Guide & Roadmap! If you are looking to unlock every achievement and earn the coveted Platinum Trophy for Super Earth, this guide breaks down every trophy requirement, difficulty rating, and estimated time to completion.
Game Overview & Quick Facts
| Estimated Difficulty | 5/10 (Recommended with a full 4-player squad) |
| Approximate Time to Platinum | 40 – 50 Hours |
| Total Trophies | 39 |
| Missable Trophies | None |
| Minimum Playthroughs | Ongoing multiplayer campaign |
| Platforms | PlayStation 5, Xbox and PC (Crossplay enabled) |
Roadmap & Core Objectives
To earn the Platinum trophy efficiently, keep these high-priority milestones in mind throughout your campaign:
- Sample Extraction Grind: Collect Common, Rare, and Super Samples to fully upgrade your Ship Modules. Super Samples only spawn on Suicide Mission (Difficulty 7) or higher.
- Flawless High-Difficulty Run: Finish an Extreme (Difficulty 6) or higher mission without a single squad member dying.
- Speedrun Extraction: Complete an Extreme (Difficulty 6) mission and successfully extract in under 6 minutes.
- Sidearm/Strategem Only Challenge: Finish a Hard (Difficulty 5) mission without firing primary or support weapons.
Mission Difficulties Breakdown
Helldivers 2 features 9 distinct difficulty tiers:
- Trivial
- Easy
- Medium
- Challenging
- Hard
- Extreme
- Suicide Mission (Unlocks Super Samples)
- Impossible
- Helldive
Pro-Tip: You do not need to complete missions on Impossible or Helldive difficulty for any trophy. Capping your maximum difficulty at Suicide Mission is sufficient to gather all necessary Super Samples for module upgrades.
Recommended Loadouts & Build Options
Weapons & Ordnance
- Primary Weapons:
SG-225 Breaker(High burst damage) orSG-225IE Breaker Incendiary(Ideal for bug crowd control). - Secondary Weapon:
P-19 Redeemer(Essential emergency sidearm). - Throwable:
G-12 High ExplosiveorIncendiary Grenade.
Top-Tier Stratagems
- Recoilless Rifle: Effective anti-armor weapon against heavy Automaton units.
- Flamethrower: Exceptional area denial against Terminid swarms.
- Orbital Laser: High-damage orbital strike capable of clearing heavy bases and massive targets automatically.
- Mortar Sentry: Defensive turret suited for long-range crowd management.
- EMS Mortar Sentry: Utility turret that slows down advancing enemy waves.
Armor Perks & Passives
Select armor based on mission parameters and team roles:
- Med-Kit: Adds +2 Stims and increases stim duration by +2.0 seconds.
- Engineering Kit: Increases throwing range by +30% and limb health by +50%.
- Arc Protection: Grants 95% resistance to electric/arc damage.
- Extra Padding: Provides higher armor rating without speed penalties.
- Democracy Protects: Gives a 50% chance to survive taking otherwise lethal damage.
Helldivers 2 Trophy Guide

Platinum / Overall Completion
Unlock all other trophies in the base game.
Basics, Customization & First Steps
You will get this automatically after finishing the game’s initial tutorial phase.
Head to the Armory on your ship and change all three pieces of your gear (Helmet, Armor, and Cape) at least once.
Complete any mission on a Terminid-controlled planet (the yellow/orange zones on the galactic map).
Complete any mission on an Automaton-controlled planet (the red zones on the galactic map).
Look for planets with a “Defend” status (marked with a shield icon) and complete a mission there.
When selecting a mission on the globe, choose a node on the dark side of the planet. Complete the mission and extract.
Finish all main objectives, but let the extraction timer run out and die, or simply have your entire squad die after the main objective is done with 0 reinforcements left.
Wait for the mission timer to hit 0:00. This will auto-call the Pelican. Survive until it lands, board it, and extract.
Combat & Enemy Specific Trophies
Equip a shotgun (like the Punisher or Breaker), let a standard Terminid Warrior get right in your face, and blow it away.
Bring the Anti-Materiel Rifle (AMR) support weapon. Find a high vantage point, ping an enemy to check the distance (must be 100m+), and snipe them.
Throw an Eagle Airstrike, Orbital Laser, or Hellbomb into a massive bug breach or heavily populated medium/heavy Terminid nest.
Equip the Flamethrower support weapon, the Incendiary Breaker primary, and Napalm airstrikes. Play a Terminid mission and burn everything.
Equip the Stalwart or standard Machine Gun. Set it to the highest RPM, find a group of small bugs, hold down the trigger without letting go, and sweep across them until the magazine is empty.
Easily achieved on lower difficulties (like Trivial or Easy) during Eradicate missions or naturally on Medium/Challenging missions against Bugs.
Hulks are massive, heavily armored Automatons that spawn on Difficulty 4+. Use Anti-Tank weapons, Railguns, or Autocannons on their glowing red eye or the heatsinks on their back.
Bile Titans are colossal Terminid bosses found on Difficulty 4+. Use Orbital Lasers, 500kg Bombs, or multiple Expendable Anti-Tank (EAT) shots to the head.
Throw a Resupply beacon directly onto a stunned Charger (using Stun Grenades or EMS strikes), or predict its charge path and stick the beacon on its back.
This is a cumulative trophy. Simply play the game naturally and it will unlock over time. Playing Eradicate Bug missions can speed this up.
Squad & Co-op Trophies
Approach a teammate who is at less than half health. A prompt will appear allowing you to press a button to inject them with a stim from your inventory.
Have a teammate equip a support weapon (like the Autocannon or Recoilless Rifle). You must equip their matching ammo backpack. Approach them while they shoot and press the prompt to team-reload.
Play on Difficulty 5 (Hard) or above with a full lobby of 4 players. Everyone must board the Pelican and survive the extraction.
This requires at least 2-3 players. Coordinate and equip 380mm, 120mm, and Walking Barrages. Count to three and have everyone throw their barrage beacons at the exact same spot simultaneously.
Mission Challenges & Difficulty Trophies
Tactical objectives are the light blue side missions found on the map (like destroying Spore Spewers, aligning radar towers, or destroying rogue research stations). Complete 10 total across your playthroughs.
Play on Difficulty 4+ against Bugs. If you see invisible enemies (Stalkers), follow the direction they are coming from to locate their lair. Drop a grenade in the bug holes to destroy it.
Play on Difficulty 6 (Extreme) with a stealth approach. An Eradicate mission with heavy sentry placements or a quick Blitz mission with a solid squad is the easiest route. Ensure absolutely zero deaths before extracting.
Play on Difficulty 5 (Hard). You CANNOT use Primary Weapons or Support Weapons. You CAN use Secondary Pistols, Grenades, Sentries, and offensive Stratagems. Eradicate missions using only Mortar and Turret stratagems work perfectly here.
Run a “Search and Destroy” Blitz mission on Difficulty 6 (Extreme) against bugs. Equip light armor for speed, split the team up, use Grenade Launchers/Eagle Airstrikes to close holes fast, and call extraction around the 3-minute mark.
Find a Hulk during an Automaton mission. Use a pinpoint weapon like the Railgun or Autocannon to shoot off its left and right arm joints. Once it’s armless, run away, complete the mission, and extract without killing it.
Ship Upgrades & Long-Term Grind
Common samples (green icon) are found at Point of Interests and minor bases on all difficulties. Scavenge the map, collect 15 in total, and survive extraction.
Rare samples (orange icon) only appear on Difficulty 4 (Challenging) and above. Thoroughly explore the map, grab the orange glowing flowers/boxes, and extract with 15 shared among your team.
Go to Ship Management terminal. Use your extracted samples to purchase the first tier (Level 1) of every single Ship Module category.
Focus all your Common, Rare, and eventually Super Samples (Difficulty 7+) into unlocking all tiers of a single Ship Module category (e.g., maxing out Hangar upgrades).
Simply play the game. You do not necessarily need to extract successfully for the mission counter to progress.
Same as Patriot, just continue playing the game and spreading Managed Democracy.
Miscellaneous & Unique Actions
Play against Automatons. When they toss a red glowing grenade near you, run up to it and press the interact prompt to pick it up and throw it back.
Equip the Jump Pack stratagem. Launch yourself into the air, and while mid-air, have a teammate shoot you with an explosive weapon, or jump directly onto a live explosive/spore mushroom.
Find a dormant Hellbomb on the map or call one in. Shoot/activate it, dive away right before it detonates, and let the blast wave launch you across the map.
Equip armor with the “Democracy Protects” passive (gives a 50% chance to not die when taking lethal damage). Call in a resupply pod directly on your head, or stand next to a grenade. If the passive procs, you’ll survive with all four limbs broken.
You can check out the official Helldivers 2 store pages on PlayStation Store, Xbox Store, or Steam right here to view more details.
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