
Devil May Cry 5 Trophy Guide & Roadmap
Master the game with our Devil May Cry 5 Trophy Guide & Roadmap. Find all secret missions, S-rank strategies, and unlock the Platinum trophy easily.
Welcome to the Devil May Cry 5 Trophy Guide! What makes this platinum a notorious 10/10 difficulty is the strict requirement to earn S-Ranks on Hell and Hell difficulty. In this punishing mode, you die in one single hit while enemies boast the same amount of health as they do in Son of Sparda (4x standard health).
You are only granted 3 retries per mission. Taking even a single hit voids your S-Rank since you lose the no-hits and no-continues multiplier. To compound the challenge, utilizing the Infinite Devil Trigger reduces your final rank by -80%, making the S-rank mathematically unobtainable. Be prepared to repeat S-Ranks on all other difficulties (except Heaven or Hell). If you simply wish to beat the game, you can still easily earn up to 82% of the trophies in about 30 hours.
Game Overview & Quick Facts
| Estimated Trophy Difficulty | 10/10 (Highly Skill Dependent) |
| Approximate Time to Platinum | 60+ Hours |
| Total Trophies | 55 |
| Missable / Glitched Trophies | None / None |
| Hardest Trophies | Worthy of Legend, Highway to Hell |
| Minimum Playthroughs | 6 (Plus extensive chapter select replays) |
Difficulty Tiers Breakdown
- Human: 100% health & 100% damage.
- Devil Hunter: 200% health & 200% damage. (Unlocks Son of Sparda)
- Son of Sparda: 400% health & 400% damage. Faster attacks, advanced enemy spawns. (Unlocks Dante Must Die & “Irregular Full Custom” skill)
- Dante Must Die: 800% health & 800% damage. Highest enemy aggression. (Unlocks Heaven or Hell, Hell and Hell, & Infinite Devil Trigger)
- Heaven or Hell: You and enemies die instantly in 1 hit.
- Hell and Hell: You die in 1 hit. 3 revives per mission. Enemies retain Son of Sparda stats. Checkpoints are disabled.
Step 1: Human Difficulty Playthrough & Collectibles
Beat the game on the lowest difficulty (“Human”) to unlock Son of Sparda. Along the way, ensure you gather all Collectibles to knock out the exploration trophies:
- 12 Secret Missions – Secrets Exposed trophy
- 32 Blue Orb Fragments – Physical Perfection trophy (Max Health)
- 8 Purple Orb Fragments – The Devil’s Own trophy (Max Devil Trigger)
Work on mission-specific trophies as you progress. If you miss anything, utilize chapter select immediately or clean up on subsequent playthroughs. Secure as many S-Ranks as possible now to reduce later replays (avoid deaths and checkpoint restarts for a x1.20 score multiplier).
Step 2: Devil Hunter Difficulty
On Devil Hunter, enemies have 200% health and deal 200% damage. Play through this difficulty naturally, working on any miscellaneous trophies you might have missed previously. Prioritize S-Ranks where possible.
Step 3: Son of Sparda Difficulty
Enemies now have 400% health and damage, attack at a much faster rate, and utilize deadlier spawn compositions. Beating this mode unlocks the “Irregular Full Custom” skill for Dante, which is strictly required for completing all of his skills. Expect to die more frequently; use gold or red orbs for revives if necessary, as S-Ranks become significantly harder in this tier.
Step 4: Farm 3,000,000+ Red Orbs & Unlock Skills
In preparation for Dante Must Die, you must farm at least 3,000,000 Red Orbs. There are 3 distinct characters, and each features a master ability costing 3 Million Orbs.
Save Backup Exploit: Backup your save data to the cloud or a USB drive. Buy the skills for one character, pop the trophy, restore the original save, and repeat for the next character. While doing this, acquire the “Dante The Gambler” trophy by firing 500,000 red orbs with the Dr. Faust weapon, then restore your save to reclaim your currency.
Step 5: Dante Must Die Difficulty
Enemies possess 800% health and deal 800% damage. Utilize your heavily farmed Red Orbs to pay your way through the toughest encounters. The most expensive red orb revive deals massive damage, erasing roughly 30% of a boss’s health bar upon activation. Clearing this unlocks the “Super” costumes (Infinite Devil Trigger) and the final two difficulty modifiers.
Step 6: Heaven or Hell Difficulty
In this mode, everything—including you and all bosses—dies in 1 hit. This serves as a rapid playthrough. Simply shoot everything from a distance with your firearms. You will also earn the secret prologue ending for killing the first boss (I’ll Be Damned trophy).
Step 7: Hell and Hell Difficulty
The ultimate platinum blocker. You die in 1 hit, but enemies retain their beefy 400% health and damage stats from Son of Sparda. There are no checkpoints and you possess only 3 lives per mission. You may use the Infinite Devil Trigger to simply beat the mode, but S-Ranks will require a flawless, no-hit run without the Super costume.
Step 8: S-Ranks & Mop-Up
For the “Worthy of Legend” trophy, clear all missions with an S-Rank on all difficulties (except Heaven or Hell). A guaranteed strategy to secure an S-Rank regardless of style points is a no-hit run (x2.00 multiplier + x1.20 for no checkpoint restarts = x3.20 final score multiplier). Use chapter select to mop up any remaining trophies you might have missed.
Devil May Cry 5 Trophy Guide

Platinum & Overall Completion
Obtain every other achievement/trophy in the base game to unlock the Platinum trophy.
Campaign Progression & Difficulty Modes
Finish all main missions on Human difficulty.
Finish all main missions on Devil Hunter difficulty.
Complete the campaign on the Son of Sparda difficulty setting.
Conquer the brutal Dante Must Die difficulty mode.
Clear the game in Heaven or Hell mode where both you and enemies die in a single hit.
Survive Hell and Hell mode where you die in one hit while enemies retain normal health bars.
Defeat the campaign on Legendary Dark Knight mode featuring massive enemy crowds.
Mission Milestones: Prologue to Mission 10
Complete the opening prologue boss encounter against Urizen.
Clear out every single enemy encounter during Mission 1.
Find and interact with the hidden red orb stash location in Mission 2.
Successfully finish Mission 3.
Break through the destructible wall shortcut in Mission 4.
Deal with the scripted rooftop threat during Mission 5.
Complete Mission 6.
Play through and finish Mission 7 using both available characters.
Complete Mission 8.
Locate and shatter the hidden structural wall in Mission 9.
Clear Mission 10.
Mission Milestones: Mission 11 to 20
Parry or counter-attack the boss at precisely the right moment during Mission 11.
Complete Mission 12.
Finish Mission 13 with all three individual characters.
Complete Mission 14.
Navigate the environmental hazards in Mission 15 while minimizing damage.
Use indirect tactics or environment elements during the Mission 16 boss encounter.
Complete Mission 17.
Complete Mission 18.
Beat the final two campaign missions back-to-back without using any continues.
Complete the entire campaign playing as Vergil.
Combat, Styles & Performance
Reach an ‘S’ style rating during any combat sequence.
Sustain a continuous combo until your style meter hits ‘SS’.
Reach the peak ‘SSS’ style tier by varying your attacks without taking damage.
Use a massive area-of-effect attack (like a loaded Rocket Launcher or Judgement Cut) to eliminate 5 foes simultaneously.
Achieve an S rank on every individual mission across the campaign.
Secure S ranks on all missions across multiple required difficulties.
Accumulate a combined total of one hour spent airborne through regular play.
Skills, Upgrades & Economy
Find and successfully complete all 12 hidden secret missions.
Unlock every skill available in Nero’s custom skill tree.
Purchase every skill option listed for Dante.
Unlock all skills for V and his summoned familiars.
Collect all Blue Orb fragments to maximize your health bar.
Find and acquire all Purple Orb upgrades to maximize your Devil Trigger gauge.
Watch the post-game cutscene interaction featuring Dante and Morrison.
Accumulate a lifetime total of 1 million Red Orbs earned across playthroughs.
Defeat a cumulative total of 1,000 demons throughout your missions.
Pick up or purchase a total of 100 Devil Breakers while playing as Nero.
Spend a total of 500,000 Red Orbs using Dante’s Dr. Faust hat weapon.
Challenge & Restriction Trophies
Defeat the prologue boss Urizen early using overpowered moves or secret triggers.
Complete Mission 11 as Dante without equipping any primary melee or gun weapon sets.
Play through Mission 7 as Nero with an empty Devil Breaker loadout slot.
Clear Mission 5 as V while ensuring Shadow and Griffon never get knocked into a stalemated/dormant state.
Unlock every ability available in Vergil’s character upgrade tree.
Complete Mission 19 as Vergil relying exclusively on the Yamato katana.
Survive and conquer all 101 floors of the Bloody Palace using any single character.
Complete all 101 floors of the Bloody Palace using Nero, Dante, V, and Vergil.
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