Behaviour Interactive Is Developing an Unannounced AAA Sci-Fi FPS

Behaviour Interactive is reportedly developing an unannounced AAA sci-fi FPS in Unreal Engine with a high realism bar and mechanical characters.

Behaviour Interactive appears to be working on a new and ambitious project that could take the studio into unfamiliar territory. A recent job listing suggests that the Montreal-based developer is currently developing an unannounced AAA sci-fi FPS built with Unreal Engine, with the studio aiming for what it describes as a “high realism bar.”

The project has not been officially announced, so details remain extremely limited. However, the job listing provides a few intriguing clues about the game’s scale, technology, animation systems, and potentially even some of the characters players could encounter.

Best known for the hugely successful Dead by Daylight, Behaviour Interactive has built a strong reputation in the horror and multiplayer space. This new project, however, appears to be quite different from the studio’s most recognizable work.

Behaviour Interactive Is Hiring for a AAA Sci-Fi FPS

The clearest indication of the project comes from a job listing for a Senior Technical Animator at Behaviour Interactive’s Montreal studio. According to the listing, the successful candidate will work on a AAA sci-fi FPS developed in Unreal Engine.

The position is expected to play an important role in establishing the technical foundations of the game’s animation systems, from the early stages of development through to fully integrated characters.

The wording of the listing is particularly interesting because Behaviour describes the project as having a “high realism bar.” That could point toward highly detailed visuals and realistic character animations, but it does not necessarily mean the game will simply be aiming for photorealistic graphics.

The phrase could also refer to realistic physics, movement, weapon handling, character reactions, or other gameplay systems. Without an official announcement, it is impossible to determine exactly what Behaviour means by the term.

Nevertheless, the use of “AAA” suggests that this is not a small experimental project. Behaviour has developed games of very different sizes and genres over the years, but this project appears to be among its more ambitious undertakings.

The Project Could Feature Mechanical Characters

One of the more interesting details hidden within the job requirements concerns the types of characters the technical animator may be expected to work on.

The listing specifically mentions creating and maintaining rigs for bipedal and non-bipedal characters, including mechanical setups.

That description immediately raises questions about what kind of enemies, allies, or playable characters could appear in the game.

A sci-fi setting naturally creates plenty of opportunities for robots, drones, machines, creatures, and other non-human entities. The mention of mechanical rigs therefore makes sense for the genre, but it could also hint at a wider variety of enemies and character designs than players might normally expect from a traditional FPS.

It is important not to read too much into this detail. The requirement could simply reflect the technical animator’s responsibilities rather than specific enemies that have already been finalized. Still, it offers one of the few tangible clues about the project’s potential direction.

The job listing also references Unreal Control Rig and its real-time applications for procedural animation systems. This suggests Behaviour is looking to build a sophisticated animation pipeline capable of supporting complex and responsive character movement.

A Major Change of Direction for Behaviour

Behaviour Interactive is primarily associated with Dead by Daylight, which has become one of the most recognizable asymmetrical multiplayer horror games on the market. However, the studio’s history extends far beyond that franchise.

The developer has worked across multiple genres and has also experimented with different types of multiplayer experiences. Meet Your Maker, released in 2023, is one example of a project that moved away from the traditional Dead by Daylight formula.

Even so, there is currently little in Behaviour’s publicly known portfolio that closely resembles an ambitious AAA sci-fi FPS.

That makes it difficult to predict what the final game could look like. There is no obvious existing Behaviour title that can be used as a direct benchmark for its technology, scale, or gameplay ambitions.

The studio’s experience working with large-scale games and live-service projects could nevertheless prove valuable if this new title includes a substantial multiplayer component.

At this stage, however, there is no confirmation that the sci-fi FPS will be multiplayer, single-player, or a combination of both.

Could Another Publisher Be Behind the Project?

Another important factor is Behaviour Interactive’s history of working with major publishers and entertainment companies.

The studio has partnered with companies including Microsoft, Sony, EA, Warner Bros., Netflix, and Take-Two on various projects. Because of that, it would be premature to assume that this unannounced sci-fi FPS is entirely Behaviour-owned or independently published.

The project could potentially be a co-development effort or a game being created in partnership with another major publisher.

That possibility makes the project’s eventual reveal even more difficult to predict. Behaviour could ultimately announce it under its own publishing plans, or the game could be unveiled as part of a showcase belonging to a partner.

For now, there is no reliable information identifying the game’s publisher, release window, platforms, or even its official title.

Don’t Expect an Announcement Just Yet

While the job listing provides an exciting glimpse at what Behaviour Interactive is working on, fans should keep their expectations under control.

The studio has experienced the cancellation of projects in the past. One notable example is Project T, a game set in the Dead by Daylight universe that was ultimately cancelled in 2024.

That history is a reminder that an internal project can change significantly or disappear entirely before it reaches the public.

The new sci-fi FPS could still be several years away from release, particularly if it remains in the earlier stages of production. The fact that Behaviour is hiring for foundational animation work suggests that development is still progressing and that many elements of the project may not yet be finalized.

As for when we might finally see it, there is currently no official information. A reveal at The Game Awards 2026 is one possibility, although that remains pure speculation. If development takes longer, a showcase or industry event sometime in 2027 could be a more realistic opportunity.

For now, the most we can say is that Behaviour Interactive is apparently building something considerably different from the games that made it famous.

A AAA sci-fi FPS with a strong focus on realism, procedural animation, and potentially mechanical characters could represent a fascinating new chapter for the studio. Until Behaviour Interactive officially reveals the project, however, almost everything beyond the information contained in its job listing remains speculation.


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