The Midnight Walk Trophy Guide & Roadmap

The Midnight Walk Trophy Guide covers all 16 trophies, collectibles, both endings, and tips to earn the Platinum in around 4 hours.

Estimated Trophy Difficulty2/10
Approximate Time to PlatinumAround 4 Hours
Total Trophies16
Missable TrophiesNone
Online Trophies0
Minimum Playthroughs1, with additional chapter replays for cleanup
Chapter SelectYes
Difficulty-Related TrophiesNone

Introduction

Welcome to The Midnight Walk Trophy Guide & Roadmap! If you enjoy atmospheric adventures and want a relatively quick Platinum Trophy, this dark fantasy journey is well worth considering. With an estimated difficulty of just 2/10 and a completion time of around four hours, the game offers a manageable trophy list without demanding combat challenges or lengthy grinding sessions.

Developed by MoonHood, The Midnight Walk is a distinctive adventure built around handcrafted clay visuals, unsettling environments, and emotional storytelling. You play as the Burnt One, a mysterious traveler accompanied by Potboy, a small creature whose flame becomes an essential companion throughout the journey. Together, they explore a strange world filled with unusual characters, dangerous creatures, and stories that gradually reveal the setting’s mysteries.

Most trophies are tied to completing chapters, finding collectibles, or performing a handful of specific actions. The good news is that none of the trophies are missable. If you overlook a collectible or fail to trigger an optional trophy during your first run, Chapter Select gives you another opportunity to return and finish the job.

The main challenge is remembering to explore carefully. The Midnight Walk contains several collectible categories, including clay figurines, Shellphones, gramophone discs, and story pages. Finding everything unlocks four collectible-related trophies, so keeping track of your progress during the story can save time later.

There are also two possible endings. You only need to complete one ending during your initial playthrough, but the Platinum Trophy requires you to see the other one as well. Fortunately, you can revisit the final chapter and make the opposite choice without starting the entire game again.

For the smoothest route, we recommend completing the story while collecting as much as possible, then using Chapter Select to finish any remaining collectibles and miscellaneous trophies. Pay particular attention to the four optional tasks described in Stage 2, as some require specific actions or locations rather than simply progressing through the story.

Follow the two-stage roadmap below, and you should be able to earn the Platinum Trophy in a single main playthrough plus a little cleanup.

Stage 1: Complete the Story and Collect Everything

Start by playing through all six chapters of The Midnight Walk. There is no need to worry about difficulty settings or online requirements, so you can focus entirely on enjoying the adventure and exploring each location.

During this run, collect every item you come across. The four main collectible categories are clay figurines, Shellphones, gramophone discs, and story pages that reveal more about the world and its inhabitants. Some of these collectibles provide additional narrative context, making them worthwhile even if you are not interested in trophy hunting.

For reference, the collectible totals reported by the 100% Guides trophy walkthrough are 18 clay figurines, 25 Shellphones, 16 gramophone discs, and 15 story pages. Other walkthroughs may report different counts, so use a consistent collectible guide when tracking your progress.

Completing each collectible category unlocks the following trophies:

  • Mad God: Collect all clay figurines.
  • Who’s There?: Collect all Shellphones.
  • There Is Always Music in the Air: Collect all gramophone discs.
  • Who Took the Sun Away?: Collect the complete story of the Murkle.

You will also earn several story-related trophies automatically as you progress through the chapters:

  • Fire Walk: Rekindle your little flame.
  • The Tale of the Burnt One: Complete Chapter 1.
  • The Tale of the Loathsome Molgrim: Complete Chapter 2.
  • The Tale of Coalhaven: Complete Chapter 3.
  • The Tale of the Craftsman’s Heart: Complete Chapter 4.

The remaining story progression and ending trophies will follow as you advance toward the finale.

At the end of Chapter 6, you will have to make a choice that determines which ending you receive. Choose whichever outcome you prefer for your first run. You can obtain the other ending later through Chapter Select, so there is no need to restart the game simply because you picked the wrong option for a particular trophy.

Before moving on to cleanup, check your trophy list and make a note of any missing collectibles or miscellaneous achievements.

Stage 2: Chapter Select Cleanup

Once the story is complete, use Chapter Select to revisit any areas where you missed collectibles or optional trophy opportunities. Since the game has no missable trophies, there is no need to worry about losing access to the Platinum permanently.

Your first priority should be the alternate ending. Replay Chapter 6, The Tale of Moon Mountain, and make the opposite choice at the final decision. Depending on your original choice, you will unlock either Burn Out or Fade Away.

Next, check whether you have earned the four miscellaneous trophies below.

Home Is Where the Heart Is

Requirement: Stay inside Housy for 10 minutes.

This is one of the simplest trophies in the game. Visit Housy and remain inside for a total of 10 minutes without leaving. You can use this time to inspect the collectibles you have gathered or simply wait until the trophy unlocks.

Shadow Work

Requirement: Rest in darkness for one minute.

After obtaining the ability to close your eyes in Chapter 1, hold the appropriate button to keep them shut. On the standard flat-screen version, hold L1 for 60 seconds without releasing it. The VR control scheme differs, so check your control settings if you are playing in VR.

Mind Over Body

Requirement: Re-enact the Great Beheading.

During Chapter 2, head toward the room containing a guillotine near the campfire area. Instead of immediately continuing along the main route, explore the path to the left and wait in the room until the relevant animation involving Potboy plays.

This trophy is easy to overlook if you rush through the chapter, but it can be earned later by replaying the appropriate section.

Face Your Fears

Requirement: Matchstick it to the Grinner.

This trophy requires the Matchstick Gun, which becomes available in Chapter 2, and a Grinner encountered in Chapter 4. You must shoot the creature while its face is exposed and it is charging toward you.

Make sure you have the weapon ready before approaching the enemy. Wait until the shell covering its face opens, then aim carefully and fire. If the shot does not register, try again during another suitable encounter in the chapter.

The Midnight Walk Overview

The Midnight Walk is a dark fantasy adventure that blends handcrafted clay animation with an eerie, dreamlike atmosphere. Rather than relying on constant combat, the game focuses on exploration, environmental puzzles, stealth, and the stories of the unusual characters you meet along the way.

Playing as the Burnt One, you travel through unsettling landscapes with Potboy, a small lantern creature whose flame helps guide your way through the darkness. The game’s carefully crafted environments and expressive character designs give it a visual identity that stands apart from more conventional horror adventures.

The collectible system also adds depth to the experience. Shellphones, gramophone discs, clay figurines, and story pages encourage you to look beyond the main path, while the two endings provide a reason to revisit the finale after the credits roll.

For trophy hunters, the experience is refreshingly straightforward. There are no online trophies, no demanding difficulty requirements, and no permanently missable objectives. Take your time during the first playthrough, clean up anything you missed with Chapter Select, and the Platinum Trophy should be well within reach.

The Midnight Walk is an excellent option for players looking for an atmospheric adventure and an accessible Platinum Trophy. Its short runtime, distinctive presentation, and forgiving trophy structure make it a good choice for both experienced trophy hunters and newcomers.

Note: This guide focuses on the trophy requirements and progression described for the PlayStation version of The Midnight Walk. Its story walkthrough, collectible locations, and general gameplay tips may also be useful to players on PC and Steam, where the game has achievements instead of PlayStation trophies.

The Midnight Walk Trophy Guide

Story Progression Trophies

Fire Walk
Fire Walk
PS PC Rekindle your little flame.

During the opening chapter, you will meet Potboy, the little flame who becomes your companion throughout the adventure. Progress through the introductory sequence and complete the actions needed to bring him to life. This trophy is story-related and should unlock naturally as you begin your journey through the Midnight Walk.

The Tale Of The Burnt One
The Tale Of The Burnt One
PS PC Complete the first Chapter.

Finish the first chapter, The Tale of the Burnt One, by following the main objectives and overcoming the obstacles along the way. Take time to learn how Potboy’s flame helps you interact with the environment, as this mechanic becomes important throughout the game. The trophy unlocks when the chapter is completed.

The Tale Of The Loathsome Molgrim
The Tale Of The Loathsome Molgrim
PS PC Complete the second Chapter.

Continue into the second chapter and make your way through its encounters, puzzles, and story sequences. Pay attention to environmental clues and use Potboy’s abilities whenever you need to reveal a path or overcome an obstacle. Completing the chapter will award the trophy.

The Tale Of Coalhaven
The Tale Of Coalhaven
PS PC Complete the third Chapter.

Reach the third chapter, The Tale of Coalhaven, and progress through its main story objectives until the chapter is finished. Explore carefully as you travel, since collectible items can be tucked away in small compartments along the route. You can collect them during your first visit to reduce the amount of backtracking later.

The Tale Of The Craftsman’s Heart
The Tale Of The Craftsman’s Heart
PS PC Complete the fourth Chapter.

Follow the main storyline through the fourth chapter, The Tale of the Craftsman’s Heart. You will encounter additional environmental challenges and dangerous creatures, so use your surroundings carefully and make the most of the light provided by Potboy. The trophy unlocks after you complete the chapter.

Burn Out
Burn Out
PS PC Reignite the sun.

Keep progressing through the later stages of the adventure until you reach the sequence involving the sun. Complete the required story objectives to reignite it. This is a story-related trophy, so there is no need to search for a separate collectible or perform an unrelated optional challenge.

Fade Away
Fade Away
PS PC Keep on walking the Midnight Walk.

Continue walking through the final stages of the game and follow the story to its intended conclusion. This trophy is tied to late-game progression, so focus on moving forward and completing the required sequence rather than spending time searching for optional items. It will unlock as you advance through the relevant ending section.

Collectibles Trophies

Mad God
Mad God
PS PC Collect all clay figurines.

Find every clay figurine hidden throughout the adventure. These collectibles are often tucked inside small hatches or compartments in trees, rocks, and other structures, so look beyond the main path whenever you enter a new area. Check side routes before progressing too far, and keep track of your discoveries. The final figurines are found in the later chapters, so continue searching until the entire collection is complete.

Who's There?
Who’s There?
PS PC Collect all Shellphones.

Collect every Shellphone scattered across the game’s chapters. Some are placed in plain sight beside the main route, while others are hidden along optional paths or near environmental puzzles. Before leaving an area, check both sides of the path and investigate nearby structures. Keep searching through the final chapters, as the last Shellphones are found late in the adventure.

There Is Always Music In The Air
There Is Always Music In The Air
PS PC Collect all gramophone discs.

Search for all gramophone discs as you explore each chapter. Like other collectibles, these items are often stored inside small compartments that can be easy to miss if you rush past them. Check branches away from the main path, investigate nearby structures, and revisit any accessible side areas before advancing. Pay particular attention to optional sections, as some discs can become inaccessible once you leave their area.

Who Took The Sun Away?
Who Took The Sun Away?
PS PC Collect the complete story of the Murkle.

Gather every story page that reveals more about the Murkle. These pages are hidden throughout the chapters, usually inside small compartments placed near the route or in optional areas. Make a habit of checking nearby trees, structures, and side paths whenever the environment opens up. Collecting the complete set will unlock the trophy and let you piece together the full story.

Exploration and Hidden Challenges

Home Is Where The Heart Is
Home Is Where The Heart Is
PS PC Stay home for 10 minutes.

Spend 10 minutes inside Housy, the living house that serves as a safe place during your journey. The simplest approach is to remain inside without leaving until the full time has passed. You can work on this during a story visit when the house is available, or use an opportunity to stay inside for the entire duration. Once the 10 minutes are complete, the trophy should unlock.

Shadow Work
Shadow Work
PS PC Rest in darkness for a minute.

This is one of the easiest trophies in the game. Use the mechanic that lets you close your eyes and remain in that state for a total of one minute. You can do this in a safe location away from enemies, making it easier to avoid interruptions. Once you have spent the required time resting in darkness, the trophy will unlock.

Special and Combat Trophies

Mind Over Body
Mind Over Body
PS PC Re-enact the Great Beheading.

During the second chapter, look out for the opportunity to recreate the Great Beheading. This is a specific environmental interaction rather than a standard combat objective. Explore the relevant section carefully and interact with the objects involved in the scene to trigger the event. Completing the sequence will award the trophy.

Face Your Fears
Face Your Fears
PS PC Matchstick it to the Grinner.

When you encounter a Grinner, use your Matchstick weapon and fire at the creature. Make sure the shot connects with the Grinner rather than simply lighting the surrounding area. If you have already passed the relevant encounter without completing this action, return to it if chapter replay is available or attempt it during another playthrough.

Burn Baby Burn!
Burn Baby Burn!
PS PC Unlocked all trophies.

This is the platinum trophy for The Midnight Walk. Earn every other trophy in the game, including all four chapter-completion trophies, the collectible challenges, and the optional activities. Keep an eye on any remaining requirements after finishing the story, then complete the missing tasks to unlock Burn Baby Burn!


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